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Brisbane Adams and Kimberly Taylor had been friends, rivals and potential love interests when they worked in the Minerva Theatre. Just as they were getting close to figuring each other out, the Minerva Theater shut down. As their friends scattered to the winds, Brisbane - now jobless and homeless - was left to fend for himself. The only person he could turn to was his friend, rival and potential love interest, Kimberly Taylor.

The two of them faced the world, both its victories and defeats, together... and cautiously waited to see who would be the one to make the first move - who would say it first...

You Say it First is the sequel to Unlike Minerva. You could start there if you're a completist. Or we've got a nice jumping-on point about halfway in, if you're in a hurry.

It ran from 2004 and concluded in 2013. We recommend starting at the beginning.

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Quick Links:
ND Unlimited - our comics hub
Namir Deiter - Isabel's comic
Wonder Kittens - Isabel's new comic
Spare Parts - our other comic, ended
Unlike Minerva - the prequel to this
Kevin & Kell - which we color
Archive Binge - to help you catch up
FBAO Blog - thought experiment in game design

Other comic usefulness:
The Belfry
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ND Unlimited News

06.06.2016 - Terrence Marks:
We're still recovering from a very bad cold. Comics are being worked on, but it's slow going. Isabel's busy taking care of me. In the meantime, we've got some awesome fanart from Toonfan0.

(click for larger version)
06.03.2016 - Terrence Marks:
We've added a Nicole and Derek comic to replace the Wonderkittens comic that invaded yesterday.
06.01.2016 - Terrence Marks:
No new comic today. So I figure I should write something.
Fire Emblem: Fates. Did I mention that I really enjoyed the previous one, Fire Emblem: Awakening? So many things I meant to write about but never got around to. Anyhow, it's a turn-based tactical war game, much like Advance Wars or Final Fantasy Tactics. You move your dudes and attack, then the enemy moves their dudes and attacks.

What's the game about? Well, a nearby king suddenly turned evil. It's up to you and a ragtag bunch of soldiers to stop him, using a Fire Emblem. Along the way, you find out that the bad guy is end-the-world evil, instead of just invade-your-country evil. Also, turns out dragons are real and that weird kid you recruited turns out to be a powerful ancient dragon. That's about 90% accurate for any game in the series.

The distinctive thing about the Fire Emblem series is that death is permanent*. If Rolf dies in mission 5, he stays dead the entire game. This means you play cautiously and/or save often.

Because each character is unique and you can permanently lose a couple characters on a mission if you're not careful, new characters show up pretty regularly. In early games, this wasn't really an issue. If Red Axe Guy got killed, you just used Green Axe Guy instead, and there wasn't much difference.

In Awakening - the previous game- the characters hit you with as much personality as they can, as quickly and often as possible. Everyone had a few core traits and their interactions spring from those. It let you get a solid read on who everyone was. And really soon, I was playing the game mainly for those interactions and to pair characters up**. I was choosing who to take on missions*** based on how fun they were. It got me thinking about how characters worked and it influenced Nicole and Derek.

In Fates, the mechanics are as solid as ever, but I'm just not feeling the characters. It's got a solid plot (you were kidnapped at age 3 and raised by King Garon. You are reunited with your birth family, who are royalty of another kingdom. Your birth family and foster family are at war and you need to choose a side.), but when I had to choose between playing Fire Emblem: Fates and playing Shantae and the Pirates Curse, well, I beat Shantae in a week's time instead (which I got from a Humble Bundle last week. It's a well-done Metroid/Castlevania-style game that [usually] plays fair).

So, Fire Emblem: Fates - it's not a bad game, but it lacks Awakening's sense of fun. I wanted to be excited for it, but I'm just not digging it the way I wanted to.

*: This can be turned off in Awakening and Fates, the two most recent games. I got tired of reloading levels a dozen times and turned it off. But the games are designed with permanent character death in mind.

**: Due to time-travel, your characters fought alongside their children. So your characters would get to know each other, get married, and have their 20-year-old child appear from a time portal. Basically, Fire Emblem: Awakening was about 30% dating simulator.

***: There's a cap; even if all thirty of your characters have survived to the final chapter, you only can take twelve or so on each mission.
05.19.2016 - Terrence Marks:
Isabel's birthday is next week! So to celebrate, we're taking a little break. There will be a week of Nicole and Derek Asks, which we'll move to the end of the arc when it's done. In the meantime, Friday's comic is being worked on, and will be up during the day; neither of us are feeling exactly well, which is the other reason we're doing this. So we kinda need a break and Isabel's birthday week seems the best time to do it.
04.05.2016 - Terrence Marks:
New fanart of Miss Fluffy!
Check out this amazing thing! A friend of ours is doing commissions and raising money for a service dog. So check it out here.

Previous News

You Say it First  is © Terrence Marks and Isabel Marks, 2004-2013.
You Say it First has been on the web since February 2004 concluded in January 2013.